For example, with a 19 Constitution, a dwarf Fighter/Thief should get 1-4 hp when levelling up as Thief (1d6+2, halved for 2 classes), but sometimes gets 5 hp instead. A multiclassed character with Fighter on one side sometimes gets fewer than expected hit points on level up of the Fighter side, and more than expected on the non-Fighter side(s). (HP/level should be 6-15, is actually 5-14.) A human fighter going to 19 Con (using the Manual of Bodily Health) gets 1 extra hit point regardless of level, rather than the expected +1 hp/level over an 18 Constitution. High Constitution acts strangely in some cases. I've heard that some bugs are specifically to do with imported characters. Note: I'm mostly using imported characters from Pool of Radiance in Curse of the Azure Bonds (and possibly moving forwards when I get there). Note: I'm playing on Mac, in case it makes a difference, although with DOSBox I doubt there are any differences in the games themselves across platforms. I'm not expecting a fix for them or anything, given the games' age, although if anybody knows any workarounds I'd appreciate it. Here's a list of the bugs I've run into (which are by no means exhaustive). The games are, unfortunately, a bit buggy. I've been playing through Pool of Radiance and its sequels (currently in the middle of Curse of the Azure Bonds).
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |